Back to the atlas UI, UX, and product design glossary

UI, UX, product, and web terms by topic

Browse each topic, then open any term for a plain meaning, visual example, when to use it, and the name used in code.

22 terms

Product

Learn who needs help, what problem to solve, what success looks like, and what to try first.

50 terms

Design

Learn how to make screens clear, consistent, easy to use, and open to everyone.

147 terms

Interface

Learn the names of buttons, menus, forms, and other parts people use on a screen.

51 terms

Layout & CSS

Learn how content gets its size, place, spacing, layers, and shape on each screen.

12 terms

Motion

Learn how movement can show a change, guide attention, and still keep a screen easy to use.

79 terms

Backend, Data & Security

Learn how the parts behind a screen store data, follow rules, and keep people safe.

63 terms

AI

Learn how AI gets instructions, finds facts, uses tools, gives answers, and gets checked.

61 terms

Technology & Testing

Learn the parts used to build the web and the tests that show whether they work well.

32 terms

macOS Interface

Learn the names of Mac windows, controls, and visual materials, plus their AppKit or SwiftUI names.

42 terms

Git & Delivery

Learn how to track code changes, work with a team, check updates, and release safely.