Design Core B · Official guidance

Material Design

Material Design is a system for components and interactions. It uses layered surfaces, motion with a purpose, flexible layouts, and shared design tokens.

See how it works
You might call it Material UIMaterial 3

See how it works

Original worked exampleMaterial Design

Another example

An Android service app uses clear color roles and familiar parts. It shows elevation only when surfaces overlap.

Main parts

  1. 01Content surface
  2. 02Distinct visual treatment
  3. 03Action and readability check

Use it when

Use its rules or official parts when people expect familiar platform behavior. It also helps a system grow in a steady way.

Do not use it when

Never copy only the look. Follow Material Design rules for behavior, states, and accessibility too.

Name used in code

Material tokens + components

Before you ship

Check content order, shared design values, component consistency, contrast, zoom, and layout changes by screen size. Verify every theme, language, and state. If there is motion, offer an equal reduced-motion experience.

Request you can copy

Outcome: Use or define Material Design to make the visual experience clear and easy to use. User context: An Android service app uses clear color roles and familiar parts. It shows elevation only when surfaces overlap. Design concept to apply: Material Design. Why it fits: Use its rules or official parts when people expect familiar platform behavior. It also helps a system grow in a steady way. Do not use it when: Never copy only the look. Follow Material Design rules for behavior, states, and accessibility too. Design requirements: Set the content order, shared design values, and reusable components. Define how the layout changes by screen size and state. Keep useful design choices separate from decoration. Inclusion and resilience: Check contrast, zoom, languages, themes, and reduced motion when needed. Do not use color or effects as the only way to show meaning. Acceptance criteria: The design stays clear on phones and desktops, at zoom, in every theme, and in all supported languages. Interactive states stay clear and consistent. Evidence and limits (evidence boundary): It is official for that source. Other platforms or teams may use the term in another way. Unknowns to confirm: Brand limits, amount of content, supported themes and languages, target devices, and design-system rules.

Check this request

Review the current use of Material Design. Definition: Material Design is a system for components and interactions. It uses layered surfaces, motion with a purpose, flexible layouts, and shared design tokens. Release checks: Check content order, shared design values, component consistency, contrast, zoom, and layout changes by screen size. Verify every theme, language, and state. If there is motion, offer an equal reduced-motion experience. Before changing code, report the evidence you found, gaps, severity, and the smallest safe fix.

B
How official is this term?

Official guidance

The named platform, framework, project, or expert group has an official guide for this term.

It is official for that source. Other platforms or teams may use the term in another way.

Scope
Material Design
Document status
stable
Checked on
2026-07-30

Evidence sources & scope

Authority source · Google · stable Material Design 3 Scope: Material Design Role here: Authority within stated scope Source covers: canonical name, definition, usage guidance, avoidance guidance Authority source · Google · stable Material Design Components Scope: Material component vocabulary Role here: Authority within stated scope Source covers: canonical name, definition, interaction, keyboard behavior, accessibility

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