Apple Human Interface Guidelines
Apple Human Interface Guidelines explain design for Apple platforms. They cover actions, visuals, controls, input, accessibility, and platform differences.
Another example
A Mac utility uses a standard toolbar, keyboard commands, system materials, window behavior, and VoiceOver labels instead of copying iPhone.
Main parts
- 01Content surface
- 02Distinct visual treatment
- 03Action and readability check
Use it when
Start with the current HIG for each platform. Test real tasks with native prototypes, accessibility settings, and current OS behavior.
Do not use it when
Do not copy screenshots as a skin, mix platform rules, or value brand resemblance over the user's task.
Name used in code
platform conventions + system components + accessibility Before you ship
Check content order, shared design values, component consistency, contrast, zoom, and layout changes by screen size. Verify every theme, language, and state. If there is motion, offer an equal reduced-motion experience.
Outcome: Use or define Apple Human Interface Guidelines to make the visual experience clear and easy to use. User context: A Mac utility uses a standard toolbar, keyboard commands, system materials, window behavior, and VoiceOver labels instead of copying iPhone. Design concept to apply: Apple Human Interface Guidelines. Why it fits: Start with the current HIG for each platform. Test real tasks with native prototypes, accessibility settings, and current OS behavior. Do not use it when: Do not copy screenshots as a skin, mix platform rules, or value brand resemblance over the user's task. Design requirements: Set the content order, shared design values, and reusable components. Define how the layout changes by screen size and state. Keep useful design choices separate from decoration. Inclusion and resilience: Check contrast, zoom, languages, themes, and reduced motion when needed. Do not use color or effects as the only way to show meaning. Acceptance criteria: The design stays clear on phones and desktops, at zoom, in every theme, and in all supported languages. Interactive states stay clear and consistent. Evidence and limits (evidence boundary): It is official for that source. Other platforms or teams may use the term in another way. Unknowns to confirm: Brand limits, amount of content, supported themes and languages, target devices, and design-system rules.
Check this request
Review the current use of Apple Human Interface Guidelines. Definition: Apple Human Interface Guidelines explain design for Apple platforms. They cover actions, visuals, controls, input, accessibility, and platform differences. Release checks: Check content order, shared design values, component consistency, contrast, zoom, and layout changes by screen size. Verify every theme, language, and state. If there is motion, offer an equal reduced-motion experience. Before changing code, report the evidence you found, gaps, severity, and the smallest safe fix.