Decision guide · 02

Easing vs. Spring

The short answer

Easing follows a set timing curve. A spring moves like a real spring and stops on its own.

Use easing for fades, color changes, and timed steps. Use a spring for objects that move or follow a drag.

01

See what each pattern does

Try each example. Then read about the job it is made to do.

Easing

↗

Easing is the timing curve that sets how an animation speeds up and slows down.

Easingcubic-bezier()
A panel enters quickly and comes to a soft stop. Its exit is shorter and more direct.
Use it when
Use easing when speed should show weight, direction, or purpose.
Do not use it when
Never use the same large bounce for every interaction.
Name used in code
cubic-bezier()
Open the full guide

Spring Animation

↗

Spring animation follows a physics model. Stiffness, damping, mass, and starting speed control how it moves.

Spring Animationstiffness / damping / mass
A dragged card moves a little past its slot, then settles back into place.
Use it when
Use it for gesture-led motion that can be stopped and should keep the user’s speed.
Do not use it when
Never add too much bounce to common controls or sensitive tasks.
Name used in code
stiffness / damping / mass
Open the full guide
02

Quick comparison

UI patternBest forNot forName used in code
Easing Use easing when speed should show weight, direction, or purpose. Never use the same large bounce for every interaction. cubic-bezier()
Spring Animation Use it for gesture-led motion that can be stopped and should keep the user’s speed. Never add too much bounce to common controls or sensitive tasks. stiffness / damping / mass
03

Before you ship

  1. 01

    Write down what the person needs to do.

  2. 02

    Test the keyboard, focus, touch, zoom, loading, empty, and error states.

  3. 03

    Make sure people can get the same information without hover or motion.

  4. 04

    Test with real content on both small and large screens.

04

Comparison request you can copy

Copy this when your team needs help choosing between the patterns.

Choose the best pattern from Easing, Spring Animation for our real user flow. Use this rule: Easing follows a set timing curve. A spring moves like a real spring and stops on its own. Write down the task, amount of content, and cost of stopping the flow. Check keyboard, touch, loading, error, and reduced-motion behavior. Explain your choice, then build the smallest accessible version with the project's design system.

Copy it yourself

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